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I'M
RANGANATH mACHAVARAM.

Game Developer
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01 PROFESSIONAL

MY KNOWLEDGE LEVEL IN SOFTWARE

Unreal Engine

50%

Unity Engine

50%

Blender

40%

++C

35%

#C

35%

JAVASCRIPT

25%

HTML & CSS

20%

PROFESSIONAL 

ABOUT ME

I am a passionate game developer who looks for new fresh ways to make games feel different and very memorable for everyone.

PORTFOLIO

02 PORTFOLIO

03 PROJECTS

February 2025 - March 2025

Single Player Snake (C++)

Made a snake single player game solely using a C++ library
known as SFML (Simple and Fast Multimedia Library). All
The snake is made modular by using a linked list.

December 2024

Escape

Game Developer & Designer

Developed a top down 2D game Avoid the Obstacle game using Unity Engine C#. I have used Blend Animations to transition from one animation to another seamlessly.

December 2024

Co-Op Snake (Unity)

Game Developer & Designer

Built a snake game using Unity Engine and C#. Implemented co-routines to manage the appearing and disappearing of the food objects.

November 2024 - December 2024

Ellen the Explorer

Game Developer & Designer
Built a third person RPG using Unreal Engine 5 and C++. Implemented core features such as pickups, experience, etc. Applied Motion Warping for the enemy. 

October 2024 - November 2024

Pokemon

Game Developer & Designer

Developed a text-based game based on Pokemon using solely C++. From this I learned how to efficiently re-factor classes, and how to manage pointers and smarty use them when needed.

December 2023 - January 2024

Mountain Climber

Game Developer & Designer

Developed a third person platformer game using Unreal Engine 5 and C++. Refined the gameplay with features that make body movements natural.

July 2023 - November 2023

Brave Explorer

Game Developer & Designer
Built a third person RPG using Unreal Engine 5 and C++. Implemented core features such as pickups, experience, etc. Applied Motion Warping for the enemy. 

June 2023- August 2023

Toon Tanks

Game Developer & Designer

Developed a third person driving game using Unreal Engine 5 and C++. Established enemy behavior to have an environment awareness for example if the player is nearby and able to attack.

October 2022- November 2022

Office Wrecker

Game Developer & Designer

Created a 3D ragdoll game using Unreal Engine 5 and C++. Improved the game with collisions that involved vector, direction and force calculations. 

May 2022- June 2022

Ball Control Challenge

Game Developer & Designer

Developed a 2-player 3D racing game using Unity Engine and C#. Implemented a player HUD that changes real time while in game.

April 2022– May 2022

Space Blaster

Game Developer & Designer

Made a 2D mobile game using Unity Engine and C#. Implemented different behaviors for the player, and enemies. Includes a full Backend User Interface. 

March 2022- April 2022

Delivery Panic

Game Developer & Designer

Designed and developed a 2D mobile game using Unity Engine and C#. Implemented various collisions and overlapping of objects.

PROJECTS
CONTACT

04 CONTACT

Mobile:  +91 9000924371

Email: ranganathmachavaram@gmail.com

LinkedIn: Ranganath Machavaram | LinkedIn

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