
I'M
RANGANATH mACHAVARAM.
Game Developer


01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARE
Unreal Engine
50%
Unity Engine
50%
Blender
40%
++C
35%
#C
35%
JAVASCRIPT
25%
HTML & CSS
20%

02 PORTFOLIO




03 PROJECTS
February 2025 - March 2025
Single Player Snake (C++)
Made a snake single player game solely using a C++ library
known as SFML (Simple and Fast Multimedia Library). All
The snake is made modular by using a linked list.
December 2024
Escape
Game Developer & Designer
Developed a top down 2D game Avoid the Obstacle game using Unity Engine C#. I have used Blend Animations to transition from one animation to another seamlessly.
December 2024
Co-Op Snake (Unity)
Game Developer & Designer
Built a snake game using Unity Engine and C#. Implemented co-routines to manage the appearing and disappearing of the food objects.
November 2024 - December 2024
Ellen the Explorer
Game Developer & Designer
Built a third person RPG using Unreal Engine 5 and C++. Implemented core features such as pickups, experience, etc. Applied Motion Warping for the enemy.
October 2024 - November 2024
Pokemon
Game Developer & Designer
Developed a text-based game based on Pokemon using solely C++. From this I learned how to efficiently re-factor classes, and how to manage pointers and smarty use them when needed.
December 2023 - January 2024
Mountain Climber
Game Developer & Designer
Developed a third person platformer game using Unreal Engine 5 and C++. Refined the gameplay with features that make body movements natural.
July 2023 - November 2023
Brave Explorer
Game Developer & Designer
Built a third person RPG using Unreal Engine 5 and C++. Implemented core features such as pickups, experience, etc. Applied Motion Warping for the enemy.
June 2023- August 2023
Toon Tanks
Game Developer & Designer
Developed a third person driving game using Unreal Engine 5 and C++. Established enemy behavior to have an environment awareness for example if the player is nearby and able to attack.
October 2022- November 2022
Office Wrecker
Game Developer & Designer
Created a 3D ragdoll game using Unreal Engine 5 and C++. Improved the game with collisions that involved vector, direction and force calculations.
May 2022- June 2022
Ball Control Challenge
Game Developer & Designer
Developed a 2-player 3D racing game using Unity Engine and C#. Implemented a player HUD that changes real time while in game.
April 2022– May 2022
Space Blaster
Game Developer & Designer
Made a 2D mobile game using Unity Engine and C#. Implemented different behaviors for the player, and enemies. Includes a full Backend User Interface.
March 2022- April 2022
Delivery Panic
Game Developer & Designer
Designed and developed a 2D mobile game using Unity Engine and C#. Implemented various collisions and overlapping of objects.

04 CONTACT
Mobile: +91 9000924371
Email: ranganathmachavaram@gmail.com
LinkedIn: Ranganath Machavaram | LinkedIn